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Motion Design for Product Launches

The asset set, timeline and sequencing that a product launch needs from motion design, from teaser to post-launch retention.

· 3 min read · Alan Ambran

The short version

A launch is not one film. It is a sequenced system of assets released against a dated moment.

What is really going on

Teasers build attention before the product is explained; explaining too early flattens the launch curve.

Launch day needs simultaneous coverage across web, social, press and sales enablement.

The post-launch weeks are where most conversion actually happens, and they are usually under-resourced.

How to handle it

Teaser: six seconds, no explanation, one distinctive visual signature.

Launch: hero film plus vertical cutdowns plus a homepage loop, all delivered before the embargo lifts.

Sustain: feature loops and social edits scheduled for the four weeks after launch day.

The takeaway

Budget the sustain phase at kickoff. Launch day is the start of the campaign, not the end.

Frequently asked questions

How early should launch motion start?
Six to eight weeks before launch day for a full asset set, longer if CGI product builds are required.
How many cutdowns are typical?
Six to twelve, covering vertical, square and landscape at multiple durations.

Start a project

Start a project

Send the brief, the deadline and the budget range. You will get a scoped quote with a shot list within 48 hours.

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